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Blood Strike “Blood Purge Alpha” – New Faction Mode and Top 5 Loadouts (Dec 2025)

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Blood Strike has unleashed a game-changing update called Blood Purge Alpha, and it’s turned the battlefield upside down. Imagine your classic FPS action but now it’s Humans vs. Zombies in an all-out faction war across every map. One match you’re a human Striker holding the line, the next you’re a zombie evolving into horrific forms to overwhelm the survivors. It’s intense, it’s chaotic, and it’s some of the most fun I’ve had in Blood Strike in a long time.

This update (dropped December 4, 2025) not only introduced the new mode, but it also shook up the weapon meta significantly. We’re talking balance patches that buffed and nerfed popular guns, plus a brand-new SMG (the Bizon) entering the fray. In this article, I’ll break down what Blood Purge Alpha mode is all about, analyze the current meta shifts, and share the Top 5 weapon loadouts you should consider using in Alpha battles (with some attachment tips to boot). And if you’re looking to gear up quickly for these wars, remember you can top up your Blood Strike Gold via the Carry1st shop – it’s a safe, fast way to get the in-game currency you need for attachments and upgrades. Now, let’s dive into the purge!

Blood Purge Alpha Mode: Humans vs. Zombies Faction Warfare

So, what exactly is Blood Purge Alpha? Essentially, it’s a new faction-based mode where players are split into two teams: Human Strikers and Zombies. The twist is, these factions have asymmetrical gameplay – humans play like your typical soldiers with guns and gadgets, while zombies rely on special abilities and melee attacks. And get this: when a human dies, they respawn as a zombie. It’s the ultimate infection mode, but taken to a whole new level across all maps, not just a single Halloween event map or something.

How to win? Each side has to rack up points via kills and objectives, and there are exclusive rewards for the winning faction. We’re talking Ultra Skin Stash vouchers, unique titles like Rage Leader for top players, etc. These rewards aren’t just cosmetic fluff – they carry serious bragging rights and even some in-game benefits. For example, the Ultra Skin Stash Voucher can be exchanged for high-end character skins that normally cost a fortune, so winning faction wars consistently can deck out your account in style.

When you spawn as a Human Striker, you have access to your loadout guns, and possibly some new tools courtesy of Blood Purge:

  • Blood Crystal Katar: a melee weapon that can do short-range energy slashes and even lets you do a quick dodge/dash move. It’s awesome for when zombies inevitably close the gap. I found myself pulling out the Katar when a speedy zombie got too close for comfort, and its combo attacks can actually slay basic zombies pretty fast.


  • Blood Crystal Claymore: a heftier melee that offers long-range energy waves and a ground-pound “Earthshaker” move that creates a rift to knock back zombies. If you prefer to keep distance, Claymore is your friend – you can literally snipe approaching zombies with energy beams.

Humans also get class-based abilities (since Blood Strike has those hero characters like Ethan, JET, etc.). Those play a huge role in base defense or attack:

  • For instance, ETHAN (the defensive expert) can throw down a one-way bulletproof barrier with 400 HP, lasting ~30 seconds. In Alpha mode, this barrier is clutch for creating a safe zone to fall back to when zombies swarm. I’ve held objectives by deploying ETHAN’s wall and crouching behind it as we gun down zombie rushes.


  • JET (the explosive dude) can fire a volley of missiles – in human vs zombie context, this is great for clearing a cluster of zombies especially when they’re evolving into stronger forms.


  • E.M.T. (support role) can deploy healing stations and armor drones, which really shine in protracted defense rounds. A coordinated human team with an E.M.T. can fortify a spot and outlast zombie sieges.


Now, when (not if) humans die, they join the undead. Zombie players start as a base zombie which is melee-only but pretty fast. The real fun is zombies can evolve by collecting Blood Crystals scattered around maps (which drop from killed players or fixed spawn points). With enough crystals, you can evolve into the Bloat form – a huge, more powerful zombie with special skills:

  • Charged Jump: even base zombies have this – you hold jump to charge and leap a long distance. It’s how zombies close gaps or reach humans camping high ground. Master the timing (longer hold = farther jump) to surprise those rooftop snipers.


  • Throw Contamination: basically a zombie grenade – you lob a blob of sludge that creates an area of effect slowing and damaging humans. Great for softening up a defensive position or slowing fleeing humans.


  • Blood Rage: this one’s crazy – it gives you a short burst (~12 seconds) of x-ray vision (you see humans through walls), increased speed, and higher damage. It’s like a frenzy mode to coordinate a push. Best used when a bunch of zombies are ready to attack together; pop Blood Rage, and you can all see exactly where the tasty humans are hiding.


  • As a Bloat (evolved zombie), you get even more toys: Acid Fog (you spew a cloud that blinds and damages anyone caught in it – fantastic for breaking fortified rooms), Summon Zombies (call AI zombie minions to swarm an area, adding to chaos), and Blood Fury (a passive boost that makes you tougher and faster, especially when your health is low). Oh, and you can literally self-destruct as a Bloat, doing massive damage in an area as a last resort. A well-timed self-destruct can trade your life to take out a cluster of human defenders – talk about making an impact.

  • One more thing: zombies can pick up Blood Crystal items like humans do. There’s Blood Crystal Stabilizer that can, interestingly, allow a zombie to switch back to human mid-match under certain conditions (imagine betraying the horde and going back to the living – spicy tactic if used right!). But usually, once you’re zombie, you stay zombie until match ends.

This mode creates this dramatic push-pull dynamic. Early on, humans might dominate with guns while zombies are just starting and relatively weak. But as zombies get kills (or pick up fallen crystals), they evolve and become more threatening. There’s a tipping point mid-match where you go from a few pesky zombies to an all-out horde assault. If humans haven’t completed the objectives by then (some maps have capture points or something), it gets really tough.

Meta Note: Humans have the firepower but finite lives (since each death bolsters zombie ranks). Zombies have unlimited respawns but need to use numbers and evolution to win. So, there’s a natural balance. Teamwork is huge – lone wolves get picked off and then amplify the enemy by becoming one of them. Stick with teammates, whether you’re human or zombie, for best results.

And hey, if you’re keen on skipping the grind to unlock some of these fancy abilities or weapons for the mode, you might consider a quick top-up of Gold (the game’s currency). The Carry1st Shop offers Blood Strike Gold top-ups with local payment options, making it easy to snag that extra attachment or character upgrade.

December 2025 Meta Shifts – Buffs, Nerfs, and the New Bizon SMG

Outside the new mode itself, the weapon meta in Blood Strike has seen significant shifts with the latest patches leading up to December ’25. If you’ve been away for a while, here’s a quick rundown:

  • AK-47 Buff: In September’s balance patch, the AK got its upper chest damage buffed to 32 (from the high 20s before). Finally, the AK-47 feels fearsome again. Two chest shots and one headshot can take down an enemy now, which is a big improvement. They also slightly tamed its recoil around May 2025, so it’s more controllable. Skilled players who can handle the recoil are shredding with AKs again.


  • Vector Nerf: The Vector SMG, which used to be king of close quarters, got a nerf to upper torso damage (down to 17). It still spits bullets insanely fast, but you’ll notice you need an extra shot or two to finish someone, which can matter. It’s still viable and makes our top loadouts list, but you have to play to its extreme strengths (like point-blank fights).


  • More Weapon Variety: Interestingly, tournament data shows weapon diversity increased by 40% compared to pre-May 2025 meta. That means people aren’t just all using the same one or two guns – a healthy sign that multiple guns are viable. The devs did well making previously underused guns like the FAL, P90, etc., attractive.


  • S-Tier Dominance: That said, the top guns still dominate about 70% of pro loadouts. There will always be best-in-slot options.

Now, the newcomer: PP-19 Bizon SMG. This gun was introduced in the Blight Horizon Strike Pass (which launched Dec 15, 2025, a little after the Blood Purge mode). If you’ve played Call of Duty or PUBG, you know the Bizon – it’s an SMG with a giant helical magazine (a drum mag that holds a ton of bullets) and decent range. In Blood Strike, the Bizon boasts high mobility and a large mag by default. It doesn’t hit as hard per bullet as an assault rifle, but it can hose down multiple enemies without reloading – particularly useful against zombie hordes in Alpha mode or just in chaotic close-quarter fights.

The Bizon’s signature attachment is the BAS “32-Round R.I.P. Drum”. It adds rounds and supposedly increases damage to unarmored targets. I tested it on some bots and weaker zombies – it indeed seems to melt squishier targets really well. Against armored players, it’s more average. So I suspect Bizon might carve a niche as the go-to for mode where enemies lack armour (like some zombies), but we need more data to see if it becomes S-tier.

One more meta shift: FAL supremacy. The FAL (semi-auto battle rifle) has quietly become an absolute monster post-September. It fires as fast as you can click (capped at 705 RPM effectively) and hits like a truck, especially from 50-100m. It’s now seen in like 70% of tournaments – which was unheard of before. The reason: that chest damage, accuracy, and versatility after attachments. We’ll definitely include FAL in top loadouts.

Meanwhile, the KAG-6 (a fictional assault rifle that’s basically the balanced jack-of-all-trades gun) continues to be the staple with ~70% pro adoption. It hasn’t been nerfed because it’s not OP, it’s just consistently good and easy to use. Every game has that one rifle that’s like “if you’re not sure what to pick, pick this” – in Blood Strike that’s KAG-6.

For snipers, Kala (a .50 cal antimateriel sniper) reigns supreme. It deals 125 base damage and can one-shot heads at insane ranges (up to 200m). It’s picked 90% of the time by pros when they snipe. If you can aim, you delete people. I’ll include Kala in our top 5 as the sniper choice.

Other snipers like M700 and Kar98k have roles: M700 is a bit more mobile and forgiving (2-shot body kill potential with faster fire rate), and Kar98k got buffed so it’s a decent aggressive sniper now, almost one-hit kill on upper body. But Kala is still king for pure range and damage.

One more cool stat: S-tier loadouts (like the ones we’re about to list) show 25-30% faster time-to-kill (TTK) and 30-45% recoil reduction with optimized attachments compared to B-tier setups. That means using the right gun with the right attachments makes a huge difference – sometimes killing a quarter second faster, which is life or death in a fight. We’ll keep attachments in mind as we go through top loadouts.

Before we hit the loadouts, friendly reminder: unlocking all attachments for a gun requires weapon XP from kills. If you want to shortcut that grind for multiple guns, topping up Gold to buy weapon XP cards or unlock attachments is an option. Carry1st’s Gold top-up can help you quickly max out an S-tier gun so you’re not stuck with a pea-shooter missing half its attachments in Ranked. It’s what a lot of us do to stay competitive when a new gun (like Bizon) releases and we want to try it fully kitted ASAP.

Alright, let’s count down the Top 5 Weapon Loadouts you should consider using in Blood Purge Alpha (and really, any competitive Blood Strike mode right now):

Top 5 Weapon Loadouts (December 2025)

1. FAL – The Semi-Auto Headshot Machine

Why It’s S-Tier: The FAL Meta Configuration is dominating mid-to-long range fights. Its semi-auto precision (effectively 705 RPM if you’re fast) coupled with high damage per shot makes it lethal between 50-100m. Many pros love it because you can tap-tap-tap and drop targets quickly without switching weapons for different ranges.

Loadout Highlights:

  • Muzzle: Compensator – This tames the vertical recoil by about ~25%, which is key since firing FAL rapidly can kick a bit.

  • Optic: 4x Scope – Leverage that range. The FAL's iron sights are okay, but a 4x lets you really tap heads at distance.

  • Underbarrel: Extended Vertical Grip – Further steadies your aim, ~20% recoil reduction and better stability. With Comp + Grip, you achieve ~30-40% total recoil reduction, making the FAL laser-accurate if you pace shots.

  • Stock: Tactical Stock – Keeps your aim stability decent while moving. FAL players sometimes go Sniper Stock for max stability, but I prefer not to slow my ADS too much.

  • Magazine: Extended Mag – More bullets = more carnage. FAL’s base mag can feel scant in multi-target fights, so an extended mag helps ensure you don’t run dry at a bad time.

Playstyle: Treat the FAL like a DMR (Designated Marksman Rifle). Find a good vantage or hold an angle where you can see approaching zombies or enemies at range. Tap heads – two headshots will down most enemies, or one head + one body against squishies. In Alpha mode, FAL is great for humans on defense, picking off zombies before they get close. Just mind your ammo and don’t get caught in close quarters without a secondary (carry a trusty pistol or quick-swap SMG). The FAL’s versatility (decent hip-fire in a pinch, great range) and raw power make it arguably the number one gun right now.

2. KAG-6 – The Versatile Workhorse

Why It’s S-Tier: The KAG-6 Professional Setup remains a staple because it’s so well-rounded. It has balanced damage (18 per shot), solid fire rate (~63), and moderate recoil. Simply put, it’s easy to use and effective in almost any situation – close range, mid-range, you name it. That’s why about 70% of pros still run a KAG-6 in their lineup. It’s forgiving for new players but has enough ceiling that even vets use it for consistency.

Loadout Highlights:

  • Muzzle: CQB Muzzle – Helps with sprint-to-fire and hip-fire, acknowledging that KAG-6 will see a lot of mid/close fights. Some use Compensator (unlocked at Lv38) for recoil – that’s fine too, choose based on your recoil comfort.

  • Optic: Romeo4T Red Dot (Lv42 unlock) – Clean red dot sight for quick target acquisition. The iron sights are okay, but the slight zoom and clarity of Romeo4T ups your accuracy at medium range.

  • Barrel: Extended Barrel (Lv20) – Pushes the damage range out, so your 18 damage doesn’t drop off too soon. It adds ~25% range, so you can confidently engage at 30m instead of 24m, for example

  • Underbarrel: Extended Vertical Grip (Lv40) – We love this attachment on almost every rifle. It boosts stability and even helps hip-fire a tad. Combine with whichever muzzle you chose and KAG-6 becomes a beam.

  • Mag: Extended Mag or Fast Reload – I usually take an Extended Mag for 10 extra rounds. KAG’s base mag (30) can run out quick in multi-enemy scenarios, like fending off multiple zombies. 40 rounds gives more leeway.

Playstyle: Jack-of-all-trades. You can rush with it, hold angles, headglitch – KAG-6 will perform. In Blood Purge, I often run KAG-6 as my primary when I know I’ll face varied engagement distances. If I’m a human, KAG-6 lets me spray down a charging zombie, then turn and pop a few shots at a distant sniper. If I turn zombie (and still find KAG-6 on a fallen human or via respawn kit), it’s similarly reliable to shoot humans with. The key is, use its ease to your advantage – don’t try to out-snipe a sniper at 100m, and don’t ego-challenge an SMG in a closet. But in that 0-50m zone, you’re golden. Also, for new players reading: if all these attachments sound confusing, KAG-6 is the gun you pick up Day 1 and do well with even with minimal attachments. It only gets better as you unlock more for it.

3. P90 – The Hip-Fire Bullet Hose

Why It’s S-Tier: The P90 has surged as the top SMG, especially after some May 2025 hip-fire accuracy buffs. It boasts a 78 fire rate, good accuracy, and a huge mag. Its per-bullet damage is moderate (around 21), but it has incredible DPS at close-medium range due to that fire rate and the fact it maintains damage decently at range (80% effectiveness at medium range, which is high for an SMG). In tight maps or when defending indoor objectives from zombies, the P90 shines. Pro teams favor it about 60% of the time in close-quarter fights now, which is a big deal.

Loadout Highlights:

  • Muzzle: CQB Muzzle – Boosts hip-fire accuracy and sprint-to-fire. With P90, you often hip-fire while strafing because it’s so stable. This attachment plays to that strength.

  • Laser: (if available) – Sometimes I throw on a Hip-fire Laser to tighten that spread further. It makes your P90 feel like a laser pointer up close. Choose a low-level one that doesn’t give your position away (some lasers are visible to enemies).

  • Stock: Light Stock or no stock – Maximize mobility and ADS speed. P90 already has decent control, so you can afford a mobility boost. Some like the UBR Stock for stability, but I lean agile on SMGs.

  • Underbarrel: Vertical Grip (for hip-fire) – if available, take attachments that specifically say they improve hip-fire grouping. Makes a noticeable difference in spraying on the move.

  • Mag: Extended Mag – P90’s default mag is already 50, which is great. If there’s an option to bump it to, say, 70 (just hypothetical), it could be overkill but fun. In absence of extended, its default is fine. Instead, maybe equip a Sling or Fast Recover Perk if those exist for faster weapon swap or health regen on kills (depending on Blood Strike’s attachment/perk system).

Playstyle: Aggressive run-and-gun. The P90 excels in urban maps or building interiors. You can hip-fire accurately while strafing, making you a hard target. I use P90 in Alpha mode when playing as a human stuck defending a small area – like holding a room or corridor where zombies push in. I just hip-fire head-height and mow them down, and the big mag often lets me take out 2-3 before reloading. Even at medium range, tapping the P90 in ADS can pick off a foe due to its decent accuracy stats – it’s not just a spray-and-pray gun. For vets, imagine P90 as the ultimate hybrid of an SMG and a low-end AR. For newbies, you’ll find it forgiving because you don’t have to aim precisely – point in general direction and the bullet stream does the rest.

One more thing: P90 pairs excellently with our previous pick KAG-6 in a loadout if you run Overkill (two primaries). That way you’re covered 0-100m easily. Not everyone likes Overkill in Blood Strike due to other perks competing, but it’s something to consider.

4. Kala .50 Sniper – Long-Range Devastation

Why It’s S-Tier: When it comes to one-shot potential, Kala is the king. It has 125 base damage and retains OHK (one-hit-kill) headshots absurdly far (200m with minimal drop). In skilled hands, the Kala can control entire sightlines – which is huge in modes like Blood Purge where zombies/humans often traverse open areas. 90% of pro snipers pick Kala because if you’re hitting your shots, any enemy is essentially dead before they know it. Even a body shot will gravely wound someone (often leaving them 5-10 HP, easy cleanup). The only downsides: slow fire rate and heavy handling, but that’s typical for .50 cals.

Loadout Highlights:

  • Scope: High-power (e.g., 8x or 6x) – Take advantage of that range. Also maybe equip a scope with a rangefinder if available, to gauge distances (if bullet drop is a thing, though with Kala it’s negligible at most realistic ranges).

  • Barrel: Extended Barrel – Maximize that range and bullet velocity. Makes hitting moving targets at long range easier and ensures your damage stays high at extreme distances.

  • Muzzle: Compensator or Muzzle Brake – Reduce recoil to realign for follow-up shots faster. Kala kicks like a mule, so anything to help you see your target again quicker is good. Suppressor is an option if you want stealth, but it might reduce range a bit (depends on game’s specifics). I often stick a suppressor for public matches to hide on the minimap.

  • Stock: Stabilizing Stock or Bipod – The idea is to steady your aim for those crucial headshots. A bipod could be useful if you frequently mount up on cover. A stock that reduces sway is definitely worth it.

  • Mag/Ammo: No extended mag typically (Kala probably holds 5 by default). Instead, use High-Velocity rounds if available to increase bullet speed. Faster bullet travel = easier long-range hits, particularly on moving zombies or strafing players. Also consider FMJ if you want to penetrate through surfaces because you often see just a piece of a target through cover at range.

Playstyle: Patience and positioning. With Kala, find a high vantage or a long lane and lock it down. If you’re human in Blood Purge, you might play the “overwatch” role, thinning out zombies from afar before they reach teammates. If you’re zombie (somehow using a scavenged Kala from a dead human, not typical but possible), you could use it to pick off human snipers or cover fire for fellow zombies advancing – though usually zombies don’t use guns, this scenario is rare. In regular modes, Kala is your go-to for holding spawns or anchoring.

One tip: Always have a secondary for close combat. A Kala user should carry a quick SMG or a pistol like the TEC-9 with full-auto conversion (if that exists) to avoid being helpless if someone pushes you. Also, reposition after a kill or two. Sniper glint and killcam (if any) can give away your nest; move around to keep enemies guessing.

Finally, hitting headshots consistently with Kala is a skill – practice in training or low-stakes games. But once you dial in, you’ll feel almost untouchable, knowing any peek you make might delete an opponent instantly. It’s a power trip and a half.

5. Vector – The CQC Shredder (High Skill)

Why It’s (Still) S-Tier: Even after the nerf to torso damage, the Vector remains the fastest-killing gun at point-blank range due to its insane fire rate (~1200 RPM or so). If you shove a Vector in someone’s face, they evaporate, period. It’s more niche now – you must stick to close quarters because damage drop-off and the nerf make it weak beyond ~10m. But in small maps or building holds, a skilled Vector user can dance around and drop targets faster than they can react. I include it in top 5 because it’s a specialist’s dream and sees high-level use in tight urban engagements.

Loadout Highlights:

  • Muzzle: CQB Muzzle – a must for SMGs like Vector to tighten hip-fire and maximize close burst damage. You’ll be running and gunning, so get that sprint-to-fire buff.

  • Underbarrel: Extended Vertical Grip – On Vector, this helps keep the wildfire of recoil somewhat controlled and improves hip-fire too. Vector climbs quickly due to the ROF, so any recoil help is good.

  • Optic: Holographic or small Red Dot – Vector’s iron sights are okay but can be obstructive when spraying. A simple Holo helps track targets. Honestly, though, you’ll hip-fire a lot, so optic isn’t critical. Some players even go iron and free that slot for a Laser.

  • Stock: UBR Stock – This stock often helps with recoil and stability while not sacrificing too much mobility (it’s available around Lv20). It keeps the Vector somewhat steady if you ADS for a burst. However, some players remove stock entirely for mobility – risky but ultra aggressive. I prefer a bit of stability since Vector’s already very quick.

  • Mag: Extended Mag – Vector’s default mag (like 19 or 25 depending on game) is tiny for that fire rate. There is a 35-round mag option (unlocked early at Lv3, I believe). Always take it. It might slightly hit reload speed or mobility, but 35 rounds is essential to multi-kill potential with Vector.

Playstyle: High-risk, high-reward rushing. With Vector, you want to close the gap – use cover, slide, jump, do everything to get within spitting distance of the enemy without dying on approach. Once there, unleash hip-fire fury. The kill happens so fast that often the enemy couldn’t react if you got the drop on them. I find Vector excellent for “room clearing”: If you know an enemy or zombie is in a room, you can charge in, barrel stuffing them, and they drop. That’s the Vector life – glorious multi-kills one moment, scrambling to reload or getting caught reloading the next.

Because of the Vector’s limitations, I highly recommend pairing it with a mid-range secondary or having a quick fallback plan. If a fight extends beyond your mag or beyond 15 meters, you’re in trouble. That said, a lot of fights in urban maps are exactly in Vector’s wheelhouse (5-15m), so you can dominate those. It’s also a bit of a skill curve; controlling a 1200 RPM gun takes practice. But master it, and you feel like John Wick in close quarters.

Bonus: Bizon – The New Contender

I’ll briefly mention a Bizon Suppressive Fire Build, since this gun is brand new and generating buzz. For Bizon, you lean into its strengths: mobility and magazine size. Equip:

  • 32-Round R.I.P. Drum (attachment) which probably ups it to like 64 or more, and grants that extra damage to unarmored. Great against zombies or players without vest.

  • Compensator + Vertical Grip to handle recoil, since Bizon tends to have a bit of climb on full-auto.

  • Then use it to suppress – i.e., lay down continuous fire to keep enemies pinned. It won’t kill as fast as a P90 in 1v1, but it will keep shooting when other SMGs have to reload. I see potential for Bizon in modes like Domination or in Alpha when a human wants to slow a zombie horde by constant fire. It’s early days, but keep an eye – with more data, Bizon might join the above top-tier list or at least high A-tier.

Now that we’ve got our loadouts sorted, a quick word on faction-specific strategies and then we’ll wrap up. Loadouts are great, but using them smartly in Blood Purge Alpha is what really counts.

Faction Playstyle Tips (Using Those Loadouts)

For Human Strikers:

  • Coordinate Roles: If you have multiple teammates, try to have a mix – one with a long-range (Kala or FAL) covering, one with mid-range (KAG-6) holding ground, and one with CQC (P90/Vector) watching doors. This layered defense means you’re prepared for each stage of the zombie attack. Use ETHAN’s barrier at chokepoints and have your FAL/Kala player shoot through it (it’s one-way, remember). Use JET’s missiles or BLAST’s drill bombs to thin big clumps of zombies (they often group up around corners to rush together). E.M.T.’s healing can sustain you between waves – drop the beacon behind cover so team can fall back, heal, then re-engage.

  • Mobility: Don’t get cornered. If you see zombies massing acid fog and about to swarm, it can be better to rotate to another position. Use your knowledge of the map – maybe you practiced positions from normal modes – to know a good secondary hold spot. Also, aim for headshots especially if you see evolved zombies. The quicker you put down a Bloat, the less havoc it wreaks.

  • Target Priority: In late game, focus fire on the Bloat zombies and any zombie using Blood Rage (they’ll have a telltale glow usually). Cutting down an evolved zombie is worth dealing with before the fodder ones, because Bloat’s abilities (summoning AI adds, etc.) can overwhelm you. Trust your P90/Vector guy to mow the small fry, while the FAL/KAG focus the big boy.

  • Don’t Forget Objectives: Some humans make mistake of just killing and ignoring points. If there’s a capture point or timed objective, secure it early while zombies are weak. The faster you do, the more zombies have to come to you, which is easier than chasing them. Also, remember to claim any supply drops (some maps drop extra ammo or crystal weapons like that Claymore) – those can bolster your defense.

For Zombies:

  • Use Numbers: Basic zombies alone are weak, but a group of 3 can overpower a single human easily. Coordinate via pings or chat: rush as a pack. If 2 go in and die but 1 gets the kill, that’s a net win (because that human is now a zombie next wave). So trade lives if you must.

  • Evolve ASAP: In early game, try to snag Blood Crystals quickly. They spawn at set points – learn them. Don’t immediately engage humans if you can grab a crystal and power up first. A Stage 2 zombie (Bloat) is much deadlier. Sometimes it’s smart to actually avoid a fortified human until you’re stronger. On the flip side, if you see a lone human straggler, gang up and take them out to bolster your ranks.

  • Abilities & Teamwork: Coordinate abilities. Example: One zombie throws Contamination sludge to slow a doorway, another immediately leaps in with Blood Rage active to wreak havoc, while a Bloat follows and pops Acid Fog to sow chaos. Humans get disoriented by the multi-pronged attack. Another trick: a Bloat can Summon AI zombies to add pressure – do that just before your team pushes, so humans have too many targets.

  • Utilize Verticality: Charged Jump is your friend. Humans often camp high ground or behind walls. Use jump to bypass chokepoints (go over a wall or onto a balcony). I’ve gotten many sneaky kills by leaping onto a rooftop where a sniper was sure zombies “couldn’t reach him”. Surprise, buddy!

  • Sacrifice & Conversion: Don’t be afraid to sacrifice. If you’re low HP, maybe try a suicide rush to deal damage or distract while others move in. As a Bloat, if you’re about to die, see if your self-destruct is available – you might take a human or two with you. And remember, if an item or event allows you to turn back human mid-match (like that Stabilizer item), you could use that to infiltrate or to throw off the enemy. It’s advanced strat (imagine switching sides to sabotage), but it’s possible.

At the end of the day, Blood Purge Alpha is a chaotic, adrenaline-fueled mode. The top loadouts we discussed give you a fighting chance, but it’s the tactics and team synergy that truly determine the outcome. Part of the fun is experimenting – maybe you’ll find an off-meta weapon that wrecks (some folks swear by shotguns in zombie mode, for instance).

If you’re serious about dominating, ensure your weapons are fully kitted. Nothing’s worse than dying just because you lacked that recoil control or an extended mag. I’ll reiterate: if you need to accelerate your progression, consider using Carry1st’s direct top-up to grab some Gold or the new Battle Pass.

Final Thoughts

“Blood Purge Alpha” has truly reinvigorated Blood Strike. The mix of PvP and PvE elements, the evolving gameplay, and the fresh meta have brought both new players and veterans back into the fold. It’s faction warfare at its best – unpredictable, thrilling, and rewarding. The weapon meta shifts mean you might need to step out of your comfort zone (farewell for now, old Vector-only days) and try new guns like the FAL or dust off that Kala sniper for some headhunting. Embrace it – learning these loadouts can up your game not just in Alpha mode but across Blood Strike’s other modes too.

So gear up, pick a side (human or zombie, both are a blast), and jump into the fray. The top 5 loadouts I’ve outlined should serve you well, but always adapt to your playstyle. And remember, communication with your team (even just quick pings) often matters more than the gun in your hand.

Alright Survivors (and Undead), time to sign off. I’ll see you on the battlefield – if you’re human, I’ve got your six; if you’re a zombie… well, please go easy on me when I inevitably join your ranks! And as always, happy gaming – may your bullets hit true and your blood (or brains) run hot in the fight. Good luck out there!

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