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COD Mobile Season 2: Lunar Charge — Plunder Dеbuts, DMZ Recon gets a Train Event, and the Lachmann-556 hits the Battle Pass

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If you’ve been waiting for a CODM season that feels like a real refresh: new modes, serious DMZ: Recon toys, and a Battle Pass weapon that isn’t just “another reskin with a new name”—Season 2: Lunar Charge is the one you download immediately.

The official Season 2 announcement is stacked: it’s Lunar New Year themed (Year of the Horse), adds Plunder to Battle Royale for the entire season, drops a Lunar New Year Shipment variant, brings back 1v1 Duel, and puts the new Lachmann-556 Assault Rifle in the Battle Pass. (Phew, try saying that 5 times fast). Season 2 also officially launches February 11 at 4 PM PT (translate that to your time zone now so you’re not late to the grind). Here’s what to expect

What’s the big deal with Call of Duty Mobile Season 2: Lunar Charge?

CODM seasons sometimes feel like a checklist (skins, crates, repeat). Lunar Charge is different because the season’s content is concentrated in places players actually live: DMZ: Recon and BR. And Plunder alone changes the “I died early, now I’m watching my teammates” rhythm that turns a lot of casual BR players away.

Here’s a Quick “gear-up” checklist (before you jump in) Update the game, clear some storage space, and make sure your downloads for maps/modes are current. Then do this in-game:

  • Check the Events tab (because Season 2 has multiple event tracks including the Five Gods of Wealth event content). 
  • Queue Plunder first if you want fast action and your squad is online. 
  • If you’re a “prove it” player, run 1v1 Duel early while the mode is fresh and trophies are easy to stack. 

DMZ: Recon Is The Real Season 2 Playground

CODM’s Season 2 notes treat DMZ: Recon like a headliner, and the updates justify it. Here’s why:

The Train event (Serpent Island): high-risk, loud rewards

Season 2 adds a new in-match event—The Train—where your squad clears marked sites, activates a nearby computer, and launches a missile at a moving train. The catch is obvious: destroying the train alerts everyone in the match, meaning you’re basically advertising “free loot here.” 

How to play it smart: If your squad is running on inconsistent ping or one teammate is on a mid-range device that drops frames during chaos, don’t treat Train like a solo highlight reel. Treat it like a timed operation:

  • One player scouts routes and enemy approach angles.
  • One player stays ready to rotate off the loot if third parties collapse.
  • Loot fast; over-looting is how squads get wiped.

Five Gods of Wealth Contract: DMZ Money Engine

There’s also a new in-game contract event themed around the Five Gods of Wealth: collect the contract on Serpent Island, pick up items from marked locations, and summon the Five Gods of Wealth to exchange items for money. 

In other words, it’s DMZ’s “get paid for completing a structured loop” content. Run it when your squad wants more deterministic progress than pure PvP chaos.

There’s also a new boss to defeat: Velikan (in Building 21). If you enjoy DMZ for the “PvPvE tension,” Season 2 turns that knob up with Velikan as a boss in Building 21; he spawns with armored guards and attacks with grenades from a War Machine. Killing him can reward high-quality loot including a loot version of the grenade launcher. 

This is the kind of boss that punishes disorganized teams. You don’t want four people sprinting in a straight line, eating grenades.

Mythic Weapon Trials: Try Mythics Without Committing

One of the smartest Season 2 additions is Mythic Constellation — Weapon Trials. You can loot Mythic Weapon Parts in Serpent Island and Building 21; successfully extracting with a part lets you exchange it for a three-day trial of a mythic weapon blueprint. 

For players who love Mythics but don’t love blind spending, trials are huge. It means you can figure out if a Mythic’s feel is worth the CP before you ever chase a draw.

Plunder Arrives in CODM Battle Royale: Chaos, Cash, and Constant Respawns

The biggest “must-play” headline is Plunder (available all season) where trios drop into Isolated and race to accumulate $1 million. The key mechanics for this event  are:

  • You earn cash from crates, airdrops, contracts, and eliminations. 
  • Operators respawn after death, so the lobby stays hot instead of slowly dying out. 
  • Top earners get marked (“Hunt the Leaders”), and the game announces when squads reach 50% and 90% of the goal. 
  • You can secure cash using Cash Balloons (purchasable; holds $150k) and Deposit Helicopters (summoned at fixed locations; no cash limit; with a global alert when called). 
  • When any squad exceeds $1 million, a 3-minute bonus round begins where cash is multiplied by 1.5×. 

You should note that Plunder is not like traditional BR. So it would be poor strategy to go into it the same way. Basically, if you were to camp to survive, you’re already losing. Instead this mode rewards:

  • high-tempo looting routes,
  • fast contract cycles,
  • and smart deposits (because dying with cash is basically donating to your opponents).

If your trio is mixed-skill (one sweaty, two casual), assign the sweatiest player to hunt and disrupt marked leaders. That player’s job is to destabilize the richest teams, because the richest teams become public targets anyway. 

Multiplayer highlights: Lunar Shipment + 1v1 Duel

But we’re not done with the updates. Shipment finally gets a Lunar New Year variant! It’s a new holiday-themed variant with red-and-gold aesthetics, snow, and Lunar decorations like firecrackers and Spring Festival couplets. It goes live on launch until February 25th (UTC), so if you’re the type who grinds camos in small-map chaos, this is your window. 

1v1 Duel also makes a return as well. The “prove it” mode is back as a best-of-three format. Each round is first to 7 eliminations; losers choose the weapon class for the next round; and scorestreaks/operator skills are disabled while health regen is active. 

This mode is underrated as a skill-builder because it forces honest gunfights. No streak crutches. No squad saves. Just your movement, your aim, and your composure.

The Battle Pass: the real reason to log in daily

Of course, it would be pointless to talk about a new season without mention of its Battle Pass. The Season 2 Lunar Charge battle pass includes free and premium tracks, and the official blog specifically calls out that it includes additional Call of Duty Points you can use later. Here’s what to look out for:

  • Free tiers: Lachmann-556 (new weapon): The new Lachman-556 Assault Rifle is on the free track. The official description frames it as a versatile weapon bridging the gap between an SMG and Assault Rifle for close to mid-range fights. 

That’s the kind of weapon profile that tends to become a ranked staple if recoil is manageable, because close-to-mid flexibility matters in both MP and certain BR styles.

  • Premium tiers: operators, blueprints, and the usual flex Premium tiers include operator skins and multiple weapon blueprints; skins to note include Park — VNN Field Reporter, Stitch — The Butcher of Zordaya, Isabella — Puno, and a Sliver Good Fortune, plus blueprints like DLQ33 — Aftermath and SKS — Prison Break. 

  • Optional spend: Ground Forces subscription includes extra monthly rewards, a 10% XP boost, discount coupons, and limited discounts on 10x crate pulls. 

If you grind hard every season, this is one of those value levers you either commit to or ignore; because half-using subscriptions usually leads to regret.

Seasonal Events Worth Knowing

Season 2 is packed with event tracks. We’ve already talked about some of them, but here’s an overview:

  • Five Gods of Wealth Event: Fortune Fusion, where daily missions earn card flips that award Wealth Points for milestone rewards. 
  • 1v1 Duel Event: Second to None, tied to trophies and milestone rewards. 
  • Ramadan Event: Starlit Quest, launching February 16 (UTC) and running all season, with themed rewards. 

Store watch: Mythic Lachmann-556 and other draws

If you’re a collector (or just a player who loves having weapons that look like they should be illegal, Season 2 includes a Mythic Weapon Draw for the Mythic Lachmann-556, plus other draws and a Prestige Weapon unlock path tied to buying multiple main Lucky Draw weapons. 

Here’s the healthy take: if you’re going to spend, spend with a plan. Mythic Weapon Trials this season exist for a reason; so try it before you commit. 

And if your Season 2 plan includes the Premium Battle Pass, Ground Forces, or any draw chasing, you’re going to touch CP sooner or later. The Carry1st Shop is the best place to get awesome deals and promos on COD Points/Battle Pass purchases. You should take advantage of them today. 

Actionable Takeaways for CODM Season 2: Lunar Charge

If there’s absolutely nothing else you do in Season 2, ensure the following are attempted:

  • Queue Plunder with a trio and learn the deposit loop (cash balloons/helicopters) early. 
  • Run DMZ: Recon’s Train event with discipline; loot fast, rotate faster. 
  • Unlock the Lachmann-556 from the Battle Pass free track and test it in MP before you decide it’s what you want to splurge on.

That’s all folks. See you when Season 2 Lunar Charge lands!

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