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Carry1st raises $27M to develop and publish games in Africa

venturebeat.com

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Carry1st has raised $27 million to develop and publish mobile games in Africa — a big milestone in an otherwise tough time to raise money.

The funding comes a year after the company raised $20 million from marquee investors, and it is possible to do this new round because the company has seen good growth, said CEO Cordel Robbin-Coker in an interview with GamesBeat.

He said the company will use the money to develop internally produced titles, including home-grown games for the African market — something that the team has always wanted to do.

“This round is oriented around content, as our content engine has grown,” Robbin-Coker said. “We used to be primarily just licensing third-party games and publishing them exclusively across Africa. But since our last raise, we’ve acquired two games

Carry1st has raised $27 million to develop and publish mobile games in Africa — a big milestone in an otherwise tough time to raise money.

The funding comes a year after the company raised $20 million from marquee investors, and it is possible to do this new round because the company has seen good growth, said CEO Cordel Robbin-Coker in an interview with GamesBeat.

He said the company will use the money to develop internally produced titles, including home-grown games for the African market — something that the team has always wanted to do.

“This round is oriented around content, as our content engine has grown,” Robbin-Coker said. “We used to be primarily just licensing third-party games and publishing them exclusively across Africa. But since our last raise, we’ve acquired two games

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